Osaze Devlog #1 - Anglerfish and Kraken Enemies
Skeleton Hell » Devlog
This week I worked on some enemy AI design and basic level / gameplay for Skeleton Hell (Working Title).
Anglerfish
Enemy Behavior
- Senses movement nearby and will chase the player down if they move in its hunting vicinity.
- Occasionally senses movement further away in its investiagtion vicinity.
- Sense the placement of bones on the level and will swim towards the spot at which a bone is placed immediately.
Gameplay
- Objective: Players must try to collect as many orbs as they can without dying to the anglerfish.
- The anglerfish's aggression level increases as the player collects more orbs. Agression level increases result in
- Faster movement speed
- Larger investiagtion and hunting areas.
Kraken
Enemy Behavior
- The Kraken always knows where the player is and extends out its tentacles through the maze to hunt for them.
Gameplay
- Objective: Players must survive for as long as they can without being touched by the Kraken's tentacles.
- Kraken's tentacles will become more aggressive over time which results in:
- Faster movement speed.
Important Notes
- To restart the level, you have to press "X" to escape the cursor and click "Retry"
Files
Anglerfish Level Demo 73 MB
May 09, 2024
Kraken Level Demo 71 MB
May 09, 2024
Get Skeleton Hell
Skeleton Hell
A game about skeletons ascending a dungeon in order to reclaim their humanity.
Status | Prototype |
Author | Osaze Shears |
Genre | Adventure, Puzzle |
Tags | Co-op, Horror, Multiplayer |
More posts
- Devlog #7 - Bone Wardens, Anglerfish and More!Jul 07, 2024
- Osaze Devlog #6 - New Maps and Gameplay LoopJun 27, 2024
- Skeleton Hell June PlaytestJun 26, 2024
- Osaze Devlog #5 - Puzzles and ObjectivesJun 13, 2024
- Osaze Devlog #4 - Magic Fog Portals and TutorialsJun 06, 2024
- Osaze Devlog #3 - Dynamic Vertical Mazes and Environmental Bone InteractionsMay 23, 2024
- Osaze Devlog #2 - Skeleton ShenanigansMay 18, 2024
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