Osaze Devlog #1 - Anglerfish and Kraken Enemies
Skeleton Hell » Devlog
This week I worked on some enemy AI design and basic level / gameplay for Skeleton Hell (Working Title).
Anglerfish
Enemy Behavior
- Senses movement nearby and will chase the player down if they move in its hunting vicinity.
- Occasionally senses movement further away in its investiagtion vicinity.
- Sense the placement of bones on the level and will swim towards the spot at which a bone is placed immediately.
Gameplay
- Objective: Players must try to collect as many orbs as they can without dying to the anglerfish.
- The anglerfish's aggression level increases as the player collects more orbs. Agression level increases result in
- Faster movement speed
- Larger investiagtion and hunting areas.
Kraken
Enemy Behavior
- The Kraken always knows where the player is and extends out its tentacles through the maze to hunt for them.
Gameplay
- Objective: Players must survive for as long as they can without being touched by the Kraken's tentacles.
- Kraken's tentacles will become more aggressive over time which results in:
- Faster movement speed.
Important Notes
- To restart the level, you have to press "X" to escape the cursor and click "Retry"
Files
Anglerfish Level Demo 73 MB
48 days ago
Kraken Level Demo 71 MB
48 days ago
Get Skeleton Hell
Skeleton Hell
A game about skeletons ascending a dungeon in order to reclaim their humanity.
Status | Prototype |
Author | Osaze Shears |
Genre | Adventure, Puzzle |
Tags | Co-op, Horror, Multiplayer |
More posts
- Skeleton Hell June Playtest3 hours ago
- Osaze Devlog #65 days ago
- Osaze Devlog #512 days ago
- Sanctum Devlog #4 - Magic Fog Portals and Tutorials20 days ago
- Osaze Devlog #3 - Dynamic Vertical Mazes and Environmental Bone Interactions33 days ago
- Osaze Devlog #2 - Skeleton Shenanigans39 days ago
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