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Devlog
Skeleton Hell
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Devlog
Devlog #7 - Bone Wardens, Anglerfish and More!
July 07, 2024
by
Osaze Shears
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Osaze Devlog #6 - New Maps and Gameplay Loop
June 27, 2024
by
Osaze Shears
#devlog
The past two weeks I put a lot of time into expanding out the maps for the game, connecting everything together, and adding some polish for our June playtesting session!...
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Skeleton Hell June Playtest
June 26, 2024
by
Osaze Shears
#playtest
Several quality of life improvements were added to the game for this playtest. Please enjoy!...
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Osaze Devlog #5 - Puzzles and Objectives
June 13, 2024
by
Osaze Shears
Devlog 5 of Skeleton Hell!...
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Osaze Devlog #4 - Magic Fog Portals and Tutorials
June 06, 2024
by
Osaze Shears
This week I worked on connecting some levels developed by the team and conceptualizing what the tutorial level might look like...
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Osaze Devlog #3 - Dynamic Vertical Mazes and Environmental Bone Interactions
May 23, 2024
by
Osaze Shears
#progress-update, #osaze-log
Overview This update tests environment reactions to bones and procedural vertical maze generation. The focus of this weeks development was incorporating more of the bone and skull throwing mechanics i...
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Osaze Devlog #2 - Skeleton Shenanigans
May 18, 2024
by
Osaze Shears
1
New Features Players can throw their bones Players can throw the skulls of other players Players can take damage from damage sources which will remove a specified number of bones from their characters...
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Osaze Devlog #1 - Anglerfish and Kraken Enemies
May 09, 2024
by
Osaze Shears
This week I worked on some enemy AI design and basic level / gameplay for Skeleton Hell ( Working Title ). Anglerfish Enemy Behavior Senses movement nearby and will chase the player down if they move...
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